Data Science impact often comes from large-scale automation of many small decisions. In gaming, that can mean who to show which quests, or which power ups to recommend. But models should inform strategic decisions too. What is the impact of different user acquisition strategies over the next 3 years? What’s the minimum retention a new game must have to scale given a certain budget? Is it better for a game team to focus on improving player onboarding, or the calendar of live events?
Technical level: High level/ overview